Sunday, 7 October 2012

Week 1:


First week of 3D Product and Character Design had me working on building a character using front and side view sketches of the character and then imported onto planes within in 3D max. Using a cylinder to start and making it an editable polygon,  I extruded it and scaling the polygons up to the hip of the character. And then using the vertexes I shaped the leg to match the sketch.
Just the same as shaping the leg in side view, I did the same with the front and shaped the leg using the vertexes on the leg.

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